As a worked on a prototype for a platform fighter during Covid, I realized I was gonna need some sort of netcode to be able to properly test it. This led me to develop over a few months a rollback netcode layer both as a challenge and as something I would be able to use in future projects.
I have so far been using it on that features platform fighter prototype and am currently in the process of making the layer generic to use it on other projects and genre such as MOBA.