Competition Accessibility
A thesis on the inner workings of competition with the goal to understand how it can be made more accessible to a broader audience.
This thesis expresses and represents my Game Design philosophy for competitive games.
- THESIS -
Velocity
A solo project of a multiplayer Quake-like.
In Velocity, players run around, traverse the arena with grappling hooks and fight off in a 1v1 Chase-Tag inspired game mode.
- GAME DESIGN & PROGRAMMING -
Gwent
A card game I work on as a Gameplay Designer.
Gwent is a multiplayer standalone version of the Gwent minigame from the Witcher 3. Its unique point and round system sets it apart from other existing CCGs.
- GAME DESIGN & DATA ANALYSIS -
FRAG Pro Shooter
A mobile game I worked on as an intern.
In FRAG, each player fight with a team of 5 heroes controlled by AIs. At any point, players can take control of one of their characters so as to gain a strategic edge.
- GAME DESIGN & DATA ANALYSIS -
ALL PROJECTS